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Fall Guys

Art Direction on FallGuys, End-To-End Art Direction and -Production

My work on Fall Guys encompassed a wide array of responsibilities that were crucial to the game's success, including Art Direction, Visual Development, and Team Management. In my role, I was deeply involved in the creative vision of the game, ensuring that the artistic elements aligned with the overall design goals and the playful, vibrant aesthetic that Fall Guys is known for. This required a constant dialogue with various departments, such as Product Management, Game Design, and our Publisher, to ensure that the artistic direction was not only innovative but also feasible within the constraints of production schedules and budgetary considerations.


One of my significant achievements was the remarkable growth of our art team. Initially, we started with a modest group of just five talented artists. Through strategic hiring and a strong focus on mentorship, I expanded this team to a world-class collective of around 40 professionals. This expansion involved not only recruiting artists with diverse skill sets and backgrounds but also fostering an environment where creativity could flourish. I dedicated time to coaching and developing our artists, helping them refine their skills and encouraging them to push their creative boundaries. This commitment to professional growth was essential in building a cohesive team that could tackle the challenges of a fast-paced production environment.


In addition to team growth, I played a pivotal role in creating and optimizing production pipelines. This involved analyzing our workflow processes and identifying areas for improvement to enhance efficiency and productivity. I collaborated closely with external operating system companies to ensure our tools and technologies were up to date and effectively supported our artistic endeavors. Directing art production was another critical aspect of my role, where I worked alongside executive producers and C-level executives to align our artistic goals with the broader business objectives of the project.


Given the nature of Fall Guys as a multiplatform live game, the demands on our team were intense and required a high level of adaptability and resilience. I implemented strategies to ensure that the team could manage these pressures effectively, prioritizing tasks and maintaining a flexible approach to accommodate the evolving needs of the project. This included frequent check-ins and feedback loops to ensure that everyone was aligned and on track, as well as celebrating milestones to keep morale high amidst the hectic production schedule.


Overall, my experience on Fall Guys was not only about overseeing artistic output but also about nurturing a thriving creative community capable of delivering a unique and engaging gaming experience.

Work Examples

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