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Take2/SocialPoint

Art Direction of all new and upcoming titles

At Take2/Socialpoint, I held the pivotal role of art director, where I was responsible for leading and coordinating a diverse array of creative professionals, including game designers, animators, and a substantial art and UI/UX team comprising approximately 60 talented individuals.


This collaborative effort was focused on enhancing and expanding our portfolio of existing blockbuster titles, which included popular games such as Dragon City, Tasty Town, World Chef, and Monster Legends. Additionally, I played a significant role in the development of an advanced Unity title known as Champions Destiny, which showcased innovative gameplay mechanics and cutting-edge graphics. My responsibilities extended beyond mere oversight; I art-managed a large and dynamic artist team that served as a central resource within the organization. This team was not only instrumental in the creative development of our games but also played a crucial role in supporting our marketing initiatives.


By ensuring that our artistic vision was consistently aligned with marketing strategies, we were able to create compelling visual content that resonated with our audience. I worked closely with art outsourcing partners, which was necessary due to the high demand for content across all our live games. This collaboration involved meticulous communication and coordination to maintain quality and consistency in the artwork produced, ensuring that it met the standards expected by our players and aligned with the overall artistic direction of our projects.


Through these efforts, we were able to deliver engaging and visually stunning gaming experiences that captivated our audience and contributed to the ongoing success of our titles.

Work Examples

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